Patch Notes v 1.03


New Stuff from the past week!

  • Players noticed that the first area, where your light doesn't decrease, was too easy to farm every single item and get overpowered. The layout of that level is now much smaller.
  • The falling spike traps now fall when they're attacked (whether by your bash, a projectile, the reaper--anything really)
  • Attack buffering! If you press your bash button before the cooldown is up, there's a .5s grace period and you'll start another bash at the end of it. This should make things feel smoother, and less like your input is being eaten.
  • Fewer enemies all around. This should make the game feel a little less chaotic, in general
  • The reaper has been visually redesigned. This might result in a little difference in gameplay, but probably not that much!
  • The catacombs have been redecorated. Many new ornaments, architectural details, foliage, etc. Again, shouldn't affect gameplay too much but hopefully makes things look nicer!

Watch the Devlog on YouTube for more :) 

Files

Disinherited (DEMO) PC Build v1.03.zip 280 MB
5 days ago
Disinherited (DEMO) Mac v1.03.app.zip 436 MB
5 days ago
Disinherited (Demo) LINUX v1.03.zip 420 MB
5 days ago

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Comments

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Ok. i am impressed. I knew it would be good  but wow.
Alsoi would like to know if there is really anyone who let there light goes low? the game become so much harder any time i try a low light build.