Demo v1.06 Patch Notes
Disinherited (Demo) » Devlog
We're getting really close to a "finalized" version of this demo! A bunch of changes have been made responding to feedback and bug reports, so I'll probably miss some. But here goes:
- New Tutorial Section. I noticed players ignoring or forgetting key mechanics to their own detriment, so I've reworked the tutorial into a new section. This is totally skippable, but definitely recommended. I think it'll help with onboarding, and make the mechanics stick more!
- Grabbing works a little differently. To take the ambiguity out of whether an object could be caught or picked up, an orange outline now appears around the nearest grabbable object in range.
- You can now skip text by pressing Interact. Yay!
- The Lantern and Health Meters have been redesigned.
- Spikes now deal 10 instead of 15 damage. You're welcome :)
- Duplicate Relics will no longer appear behind sicklegrass.
- Aegismena max damage reduction has been reduced from 30% to 15%.
- Slight delay added to the crawling skeletons' attack
- New art for the starting room!
Probably more changes I'm just not remembering right now!
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Disinherited (Demo)
A Victorian side-scrolling Roguelike where you escape the Reaper to spite your father
Status | In development |
Author | Lighthoof Dryden |
Genre | Action |
Tags | Atmospheric, Dungeon Crawler, Gothic, Roguelike, Side Scroller, Victorian |
More posts
- Patch Notes v1.1349 days ago
- Patch Notes v1.0767 days ago
- Disinherited Demo v1.05 update!80 days ago
- Patch Notes v 1.0391 days ago
- Disinherited v 1.02 -- Quick Fixes!98 days ago
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